Results tagged “games” from The Death Of Print



While I've Never Played Braid before, after this glowing recommendation from Grammy-nominated goofball, Soulja Boy, I can't wait to get back to NYC next week and get downloadin'.

 

Until then, I'm entertaining myself with Everyday Shooter, a game that is truly for game designers. All sorts of addictive, chain-driven gameplay. The game changes every level, and is maddeningly difficult. Don't download from the Playstation store (PS3/PSP) if you plan to get any sleep tonight.

Little Big Computer

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A 1,600 part Electromechanical Computer built inside the nifty physics-engine-tastic PS3 game, Little Big Planet. Simulacrum!

--via [Opposable Thumbs]



In all honesty, I'm not convinced this is "working" technology... more of a speculative design. Gaming is a great area to utilize technologies like computer vision and augmented reality while they languish in their early stages though. Bravo!

--via [Opposable Thumbs]

Before literacy, we were mere listeners. We heard stories read to us as a group. After the printing press, we were elevating to individuals, each with our own, acknowledged perspective on what we read. (The Renaissance, if anything, was a celebration of individual perspective - just like the paintings.) This reading phase took us right through the reading equivalent of cheating: postmodernism, cut-and-paste, and other personal deconstruction of the author's original intent.

Finally, computers have changed our relationship to the text again. Instead of just reading the publications of others, we are free to write and distribute our own - on a relatively level playing field. We become authors.


--Link [boingboing]

the wrath of the gamer

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Heed his dire warnings, Square Enix. (He is responding to this)

--via [Joystiq]

Arcade Tetris is Whack

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Arcade TetrisAs Kasparov whined over Deep Blue, I ascend to my pulpit to gripe about how terribly irritating it was to get killed at arcade Tetris the other night. After all, with nearly 400 wins at online Tetris DS, how could this happen!?!

One problem is in the joystick. It takes a long time to get the thing over to the point where it actually moves the piece. If you need to move a piece over, say two spots, you have two options, smack the joystick over with two decisive thwacks, or thwack and hold for a second (Which I suspect is what the designers of the arcade machine had in mind). With a keyboard (or D-Pad), since the action is low, you can hit the key twice and know where you'll be at. Its kind of like if you had to pull a lever for each key on the keyboard when you're typing. Sometimes you have a double letter, but you don't press and hold a key every time you need to type a character twice... you just double-tap.